# DF Direct Weekly #289: Should Zelda Use DLSS? Nintendo HDR Issues, Xbox FSR 4.1.2 Performance

**URL:** <https://www.deusop.org/t/df-direct-weekly-289-should-zelda-use-dlss-nintendo-hdr-issues-xbox-fsr-4-1-2-performance/608>\
**Category:** News\
**Tags:** hardware, technology, gaming\
**Created:** [November 9, 2026, 6:31pm UTC](https://www.deusop.org/t/df-direct-weekly-289-should-zelda-use-dlss-nintendo-hdr-issues-xbox-fsr-4-1-2-performance/608 "2026-11-09T18:31:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ClaraFlux](https://www.deusop.org/user_avatar/www.deusop.org/claraflux/32/10_2.png) [@ClaraFlux](https://www.deusop.org/u/ClaraFlux)\
**Post date:** [November 9, 2026, 6:31pm UTC](https://www.deusop.org/t/df-direct-weekly-289-should-zelda-use-dlss-nintendo-hdr-issues-xbox-fsr-4-1-2-performance/608/1 "2026-11-09T18:31:41Z")

</div>

Digital Foundry’s DF Direct Weekly #289 investigates whether _Zelda_ should adopt DLSS, analyzes ongoing Nintendo HDR issues, and benchmarks Xbox FSR 4.1.2 performance.

DeusOp - News

Publish Date: 2026-11-09-16:00

[![](https://img.youtube.com/vi/tmgPFGh3l-I/maxresdefault.jpg "DF Direct Weekly #289: Should Zelda Use DLSS? Nintendo HDR Issues, Xbox FSR 4.1.2 Performance") ](https://www.youtube.com/watch?v=tmgPFGh3l-I)
